![]() ![]() Reworked GX2R API and fixed some bugs in the process.Should save a bit of VRAM and avoid some unnecessary texture copies Implemented nn_ac API GetAssignedAddress() and GetAssignedSubnet().If you use a full mlc dump, Cemu will show the playtime stats from your console in the game list. Reworked PDM (Play Diary Manager) service to be a bit more accurate.Added breakpoints will now be remembered across sessions Fixed Ctrl + Tab hotkey not toggling between TV and GamePad view.Opening the GamePad view will no longer blank out the main window on OpenGL.This fixes invisible effects in some Wayforward games Added a workaround for sampler rounding behavior differences between Wii U and OpenGL/Vulkan.Added Cubeb audio backend (see our roadmap for details).A standalone tool, including source code, for packing/unpacking is available here.You can easily convert any of your games into.Lossless, can be converted back to the original files.Uses compression, resulting in a smaller size than WUX or extracted folder format.Cemu can play them directly and display them in the game list.a game combined with it's update and DLC) Supports multiple titles in a single file (e.g.Introducing support for a new file format for games which we dubbed Wii U archive (.wua):.The title manager window no longer is restricted to showing only one entry per title id, making it easier to manage duplicates.Cemu can now detect and load them directly from the game path folders Updates and DLC no longer need to be installed.Very noticable if you have a large library Scanning for titles should be a lot faster.Reworked title management from the ground up.Vulkan: Added support for LINE_LOOP primitive.Various compatibility improvements for niche titles like The Voice, Jewel Quest, Tiny Galaxy and many more.Allows for more precise online error codes than the generic "106-0502" Improved accuracy of error code handling for Nintendo system services.Title Manager: Game file integrity check now works for.Fixes crashing and deadlocks in Yoshi's Woolly World, Xenoblade Chronicles X and Hyrule Warriors Improved accuracy of emulated filesystem.Fixes menu videos getting stuck or causing crashes in Mario Tennis: Ultra Smash. H264 decoder now supports multiple parallel decoding sessions.Fixed several bugs where Cemu sometimes wouldn't be able to locate a title stored in a game path.You can still disable it manually to get extra performance, but be aware that it will cause occasional flickering graphics The 'Accurate barriers' option for Vulkan is now enabled by default.Some more work towards a Stop&Restart emulation feature.Many more under-the-hood changes and fixes.Implemented API: coreinit.FSOpenFileExAsync (used by some homebrew).Added symbol/function list to debugger + other small debugger/assembler improvements.Latency for wiimotes should be a bit better now.The account list in the title manager save exporter is no longer empty.Fixed a crash that could happen when loading.Fixed a crash that could happen when the path to Cemu.exe contained unicode characters.Seen in Wind Waker if letting the game idle on the title screen for 2 minutes Fixed a logging related crash that could occur under very specific circumstances.Fixes crash in Call of Duty: Black Ops II Made nsysnet a little less crash prone.Fixed a crash in the H264 video decoder.Most notably SDL (input & motion) and wxWidgets (UI) This version (2.0) is an exception in the sense that it follows the pattern of a stable release but is very much experimental. Going forward, we simplified the versioning a bit by using shorter version numbers for stable releases (2.1, 2.2, 2.3.).Preliminary Linux builds are available on github, but be warned that they are still very rough around the edges. ![]()
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